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Windjammers hardcore gaming 101
Windjammers hardcore gaming 101






windjammers hardcore gaming 101 windjammers hardcore gaming 101

When playing 2-player versus, one match is played between the two players. When playing against computer opponents, the player plays one match against each character (with the next character's difficulty increasing each time) until all are defeated, thus winning the game. The player can throw it either directly at the opponent's goal zone or attempt to bounce the disc off the walls, or barriers (if in a court that contains them). The player points with the joystick in the desired direction to throw the disc, and presses the primary button. The player cannot move while holding the disc, and cannot hold it for more than a few seconds. While the player holds the disc, they act offensively by trying to throw it into the goal zone of the opponent. Sometimes, the disc may be launched into the air, due to the opponent, the net, barriers, or sometimes bouncing off the player's back, in which a target will appear on the court showing the landing spot of the disc, which can be caught by standing on said target. In order to stop the disc, the player simply needs to make contact with it, by either walking into it or diving for it with a button press (which is done at almost all times due to the high speeds of the disc). While the opponent holds the disc, the player acts defensively by trying to grab the disc and therefore stopping it from entering their goal zone. In addition, failing to catch the disc while it is in the air (described below) is considered a "Miss" and gives 2 points to the opponent. There are yellow goal zones, worth 3 points when hit by the disc, and red goal zones, worth 5 points, with varying positioning for the goal zones in each court. Players throw the disc back and forth (with the speed of the disc generally increasing with each throw) until one of them scores a point, which causes the disc to be reset by the referee, who throws it to the player who was scored on so that they can serve. They must act as the defence and offence of their side, blocking the disc from entering the goal zone, and throwing the disc back to the opponent's side in an attempt to score. Players maneuver around their respective sides of the court in any of the 8 cardinal directions (allowing for almost fluid movement in any direction). Players choose from one of six playable characters, each with their own unique speed/power ratings and special throws.








Windjammers hardcore gaming 101